Sea of Thieves Is Microsoft's Fastest-Selling New IP of This Generation


The numbers also revealed that more than 100,000 players have streamed Sea of Thieves since launch, with roughly 10 million hours of the game watched over the course of one week.

The game is also the "best-selling first-party title" on Windows 10, per the announcement.

Sadly, Sly didn't let on where she found the skillet, so you'll have to go hunting for yourself if you want to find it. "Sea of Thieves is constantly evolving, and any feature we will test, monitor data and listen to your feedback to ensure we're making the right decisions". Indeed, millions of players want to become absolute Pirate Legends and are willing to put in the time and effort to reach their goal. It turns out this "Fastest Selling IP" achievement did not include those Game Pass subscriptions, according to Aaron Greenberg. More than half of a million new Xbox Live friendships have been forged to date and over 400,000 players have joined an Xbox Club to find pirates to share stories with.

The developer has acknowledged that the rapid rise in popularity has led to some scale challenges and exposed some bugs but it has already addressed some of them and promises to look into others going forward. If we'd wanted it to be a smaller client update we would have had to delay by a number of days, and felt the priority here was releasing the improvements to our player base. "One piece of additional feedback we've seen is around a proposed change listed in our release notes last week, and we've heard the sentiment there, so I can confirm that Death Cost is, well, dead", said Neate.

Sea of Thieves is now available for Xbox One and Windows 10 PC.