It turns out that the developer somewhat fumbled its messaging for the Death Cost, and it wasn't actually going to charge gamers for dying in PvP conditions as originally feared.
In a statement from the Executive Producer on Sea of Thieves, "Letting everyone know we've heard the feedback and the proposed "Death Cost" in Sea of Thieves is, well, dead". "Rates are dependent on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature!"
The response by players in a 19-page thread accompanying the announcement was nearly universally negative.
Another problem with forcing players to pay gold upon a death is that it would deter them from exploring or experimenting. Death cost removes the "sandbox" "make the world what you want" type of feel.
And while gamers will be waiting a little while longer to play the likes of Crackdown and State of Decay 2, that doesn't mean new title aren't being added. "Please don't do this". 'Sea of Thieves is constantly evolving, and any feature we will test, monitor data and listen to your feedback to ensure we're making the right decisions'. Many players anxious this kind of additional cost would just encourage griefers to stalk other players, killing them over and over and making it almost impossible to accumulate in-game gold. The Xbox One Edition includes the full original game and the popular After Dark expansion, allowing players to plan and design for their cities' nightlife and tourist attractions.