Gaming Disorder to be Perceived as Psychological Wellness Condition


The World Health Organization will add Gaming Disorder to its International Classification of Diseases next year.

The behaviour pattern of obsessive gaming could lead to an impairment in your personal life, job or education, according to the WHO.

The disorder is characterised by "impaired control" with increasing priority given to gaming and "escalation", despite "negative consequences". "Disorders due to addictive behaviors include gambling disorder and gaming disorder, which may involve both online and offline behavior".

According to the World Health Organization draft, the classification applies if the symptoms listed manifest over a period of at least 12 months in order for a proper diagnosis assignment.

Gaming Disorder will be added to the official list of diseases by WHO.

"There's definitely kids that play a lot more than my kids do-and that's their parents' choice", Prince said.

Figuring out the degree to which playing games is harmful (or helpful) is all about context, according to Bruce Lee, an associate professor of global health at the Johns Hopkins Bloomberg School of Public Health.

The inclusion of gaming disorder in the ICD-11 means health care workers and doctors can now diagnose someone with the condition. IGD, however, isn't officially recognized as a formal disorder by professionals yet, since it was put into the DSM-5 as a condition needing "further study". When you stop controlling the game and it starts controlling you - that's when WHO's definition of gaming disorder applies. Noting that while gambling and gaming disorder are "close relatives", Rae says that the people who come to her facility have difficulty getting good treatment alongside alcoholics or drug addicts.

The psychology of games The psychological community has been debating whether gaming is addictive enough to be described as a disorder for some time.

Some may see the W.H.O.'s new stance on gaming addiction as another example of "political correctness gone mad" and that spending an excessive amount of time playing video games is entirely down to the player's life choices, rather than any genuine medical condition.